I have tried SUPERBETTER (recommenced in Game for Change) for a couple of days which I found a pretty great game for people to stay healthy physically, mentally, emotionally and socially. It really can change one's life little by little through a series of little actions, because there are lots of good ideas and healthy tips in this games, enabling players to transform their attitudes and life gradually. Hence, students can use game strategies to create a super better self. I think this game can be used in my future class room. The theme of the unit is Staying Healthy.
The teaching objectives is that students need to be able to use visual notes or diagrams (clusters for example), to illustrate different aspects in terms of staying healthy according to this game. Also, they should be able to collect and prioritize detailed suggestions from the game for maintaining physical, mental, emotional and social resilience. The linguistic teaching objective is to be able to use past tense to demonstrate their old habits and use present tense to say the change they do. As for the functional perspective, students need to be able to give suggestions by using functional phrases and structures.
I will give the students a rubric and all the requirements in terms of the format for the visual aid, grammar especially using the correct tenses to show the contrast between the past and present, vocabulary relating health issue, coherence and cohesion in presenting a systematic topic, functional phrases in giving suggestions will be listed. If the time is limited and students' proficiency level is limited, group work or peer work can be conducted. Hence, self-assessment and peer assessment can be applied.